finally finished the state machine training I started , a simple hyper casual game , became a great system I could expand in the future , which in my opinion is the greatest strength of the state machine , the ability to expand and build with addition complexity .
the game is simply that you have to collect books to enlarge your head
and avoid ps5 that minimize your head , this is a representation for the learning process where at the end you have to have and exam .
mechanics made in this game :
- character state machine :running , idle , ending , typing
- camera states : following , moving to a point
- character select system , which I made before but I noticed a huge
improvement in my skills when working with multiple class mechanics
- random road/path generator using tiles system .
- each tile has random books and ps5 generation .

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